In conclusion: this is a game that still needs a lot of work to be really great, but it has a lot of potential to be it. Althought alleviated in recent updates, it still needs work. One of the worst parts of the game is the grinding. Each War Cry has bonus for the user and another one for the entire team, encouraging you to use them at the best moment to help your team in the worst situations, althought they are unbalanced at the moment, with some war cries being clearly more useful than the others. What makes each class unique is their respective War Cry, a skill that can be activated after it gets filled with kills. There are 4 classes in the game: Recon, Assault, Insurgent and Demolitions. Survivability is greatly based around resource management, having health and ammo pickups scattered around crates and dropped sometimes by enemies. All of them can be upgraded by completing their respective challenges (kills, headshots, etc.). Although kind of lacking in guns, each one handles uniquely, and more weapons have been added in updates, with more coming in the future. On top of that, you have Operations, which are multi-part raids following a small story arc, having in-between missions where you drive around Berlin completing specific objectives. The game released with 9 raids, 11 if you count the Outlaw Raids (Consumable raids that you have to find the intel for in normal raids). The missions are varied, with things like a Treasury, a flakturm,or stealing the Amber Room in a trainyard. RAID: World War II is somewhat of a spiritual succesor of PAYDAY: The Heist and PAYDAY 2, using the gameplay formula that made them popular RAID: World War II is somewhat of a spiritual succesor of PAYDAY: The Heist and PAYDAY 2, using the gameplay formula that made them popular while differentiating itself enough to be considered its own thing.
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